User CL Simulation Testing Setup
This setup is very similar to the tutorial on setting up a local environment for development documented in our documentation.
As such you can lookup some of the needed requirements there.
0. Requirements
have an LDAP mafiasi account for access to the CLs
have ros2 aliases setup (see linked docs)
have GitHub ssh access setup for bitbots_main (see linked docs)
1. Setup and download our software
SSH into the
cl0*
with your mafiasi usersetup bitbots_main in your home directory
mkdir -p "~/colcon_ws/src"
cd "~/colcon_ws/src"
git clone git@github.com:bit-bots/bitbots_main.git && cd bitbots_main
make install-no-root
set PATH and COLCON_WS (see section 5)
2. Compile the packages
If while testing you are changing code or updating bitbots_main
via make pull-all
,
this step needs to be done again.
For compilation of the whole meta repository run cba
, which is an alias for:
cd $COLCON_WS; colcon build --symlink-install --continue-on-error
After a successful run, before we are able to use any ros commands we now need to source colcon built sources
with sa
, which is an alias for:
source "/opt/ros/iron/setup.$SHELL" && source "$COLCON_WS/install/setup.$SHELL"
3. Run Webots Simulation
We can start the Webots simulator with the following command:
rl bitbots_bringup simulator_teamplayer.launch game_controller:=false
This should start the simulation environment in the Webots simulator, while also starting all necessary
nodes of the robot software (walking, vision, etc.).
In the simulator we should see a field with a single robot.
rl
is short for ros2 launch
and can be used as an alias as described in section 5.
With game_controller:=false
we ensure, that the game_controller_listener is not started as well, but instead
we will simulate the current gamestate by our own script (in another terminal):
rr game_controller_hl sim_gamestate.py
Which allows us to simulate the current gamestate and different phases of the game. Now everything is ready for some simulation testing.
4. Testing and Debugging
By changing the simulated gamestate and seeing how the robot reacts, we can test our behavior.
If there are issues with the robots behavior, they most likely have to do with DSD configuration or different
parallelism handling in ROS 2.
To be able to visualize the current DSD execution, we can start rqt
and in the Plugins
menu select
RoboCup -> DSD-Visualization
. This will show us the current DSD execution and can help in finding deadlocks
or behavior execution logic issues.
TODO: extend this section